Phew! Finally finished this thing just in time! Been working on this for a week... Anyway, I just wanted to make sure that everything sync'd up with the rules.
So many ideas went through my head for the contest, but I decided to mix it up with a time themed level; The Circadian! It's almost Father Time-esque in a way. It's a level that's all about the platforming experience. There's also some optional pathways and methods for extra stuff, so it won't feel so linear.
One thing that stuck out about the contest was how the judges will judge the entries. More noticeably, how fun it looks and how creative we use the textures given. They wanted the texture used creatively, well give them what they want!
Everything with structure in this picture was made with the textures! The hourglasses, the calender wallpaper (Which was made with the factory and Davinci world pictures; sandwiched between two papercraft textures! Just pointing that out because I can't believe that actually worked!) , pipes, all of it. Counting the burn, dodge, painting edging, numbers on the small clocks and fog effects. Textures basically makes around 85-90% of the picture.
Keeping my fingers crossed! And good luck to everyone that enters! We're all going to need it!
(Glad I'm not in the judges shoes!)